Is Virtual Reality Streaming Ready for Remote Medical Education? Measuring Latency of Stereoscopic VR for Telementoring
نویسندگان
چکیده
Telementoring in healthcare education has been used successfully to teach technical skills and clinical reasoning when in-person instruction is not feasible; however, previous technology for telementoring had limitations such as narrow field-of-view high latency. Novel virtual reality (VR) livestreaming may address issues traditional 2-dimensional (2D) systems by expanding the field of view while streaming with low Low latency video audio necessary smooth communication between a medical specialist remote trainees. If instructor trainees, conversations can be held without noticeable delay, supporting synchronous collaboration. This research reports first test results novel VR system that livestreams stereoscopic headsets. Results showed one-way was less than half second, confirming viability live telementoring.
منابع مشابه
Is clinical virtual reality ready for primetime?
OBJECTIVE Since the mid-1990s, a significant scientific literature has evolved regarding the outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR simulation technology has produced encouraging results when applied to address cognitive, psychological, motor, and functional impairments across a wide range of clinical health conditions. This article addres...
متن کاملDistributed Immersive Virtual Reality Simulation Development for Medical Education
Training professionals for real-world application of required knowledge and skills and assessing their competence are major challenges. Simulations are being used in education and training to enhance understanding, improve performance, and assess competence. Validated virtual reality (VR) simulations provide a means of making experiential learning reproducible and reusable. Advanced communicati...
متن کاملLatency Compensation for Head-Mounted Virtual Reality
Latency greatly degrades the usability of head-mounted virtual reality systems. This paper discusses consequences of latency, examines sources of latency, investigates techniques to reduce latency, and proposes to integrate existing solutions into a system that approximates zero latency for the most critical types of errors. First, effects of latency are examined such as degraded user experienc...
متن کاملOn the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
Educational software games aim at increasing the students’ motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more attractive. Moreover, if the games acquire an edu...
متن کاملThe disruptive power of virtual reality (VR) and serious games for education
This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting
سال: 2021
ISSN: ['1541-9312', '2169-5067', '1071-1813']
DOI: https://doi.org/10.1177/1071181321651332